OnTriggerEnter, how to destroy only one object?

In my FPS game I have a sphere, which contain a sphere collider: trigger. When player touch it, it destroys. But if I have a lot on this kind of game object (GO), they all destruct in that way.

How can I check the name of the GO, I’m collide with and how to destroy only this GO?

	void OnTriggerEnter(Collider collision)
		Debug.Log ("You found the weapon");
		Destroy (GameObject.Find ("Weapon"));

go = collider.gameObject;
if (go.name == “name”)