OnTriggerEnter - if other is of type, invoke method

I want to see if the object we are colliding with is of a certain type and then invoke a member function specific to that type’s class.

I can easily check to see if the other object is the type I want with a simple name or tag comparison, but then the method I want to call obviously can’t be called because Collider doesn’t contain a definition for it.

Example code of issue, where Disable is a method in the Block class:

void OnTriggerEnter (Collider other)
{
	if(other.tag == "Block")
	{
		other.Disable();
	}
}

What’s the best way get around this?

All monobehaviours have properties linking to their GameObject.
so if you wanted to disable other, you could do

other.gameObject.SetActive(false);

You can also just do

other.GetComponent<WhateverScriptYouAreLookingFor>().SomeFunctionYouWantToRun();

Better to do a null check first.

MyScript myScript = other.GetComponent<MyScript>();
if(MyScript){
    // Do something awesome
}

Note: You are also abusing the word type. The type of every GameObject is GameObject. What you are asking to do is check if the GameObject has a specific component attached.