void OnTriggerEnter(Collider Other)
{
if (!((gameObject.name == “Farmer”) || (gameObject.name == “FoodProjectile”)))
{
if (gameObject.GetComponent().hunger == 1)
{
GameObject.Find(“Farmer”).GetComponent().score++;
Destroy(gameObject);
}
else
{
int hungerTemp = gameObject.GetComponent().hunger;
Debug.Log("hunger = " + hungerTemp.ToString());
hungerTemp–;
gameObject.GetComponent().hunger = hungerTemp;
}
if (Other.gameObject.name == "Farmer")
{
if (GameObject.Find("Farmer").GetComponent<PlayerController>().lives == 0)
Destroy(Other.gameObject);
else
GameObject.Find("Farmer").GetComponent<PlayerController>().lives--;
}
else
Destroy(Other.gameObject);
}
}
,