OnTriggerEnter is running twice when collisions is detected. Couldnt fix.

void OnTriggerEnter(Collider Other)
{
if (!((gameObject.name == “Farmer”) || (gameObject.name == “FoodProjectile”)))
{
if (gameObject.GetComponent().hunger == 1)
{
GameObject.Find(“Farmer”).GetComponent().score++;
Destroy(gameObject);
}
else
{
int hungerTemp = gameObject.GetComponent().hunger;
Debug.Log("hunger = " + hungerTemp.ToString());
hungerTemp–;
gameObject.GetComponent().hunger = hungerTemp;
}

        if (Other.gameObject.name == "Farmer")
        {
            if (GameObject.Find("Farmer").GetComponent<PlayerController>().lives == 0)
                Destroy(Other.gameObject);
            else
                GameObject.Find("Farmer").GetComponent<PlayerController>().lives--;
        }
        else   
            Destroy(Other.gameObject);
    }
}

,

If there are several colliders on the object that falls into the Trigger Collider, then OnTriggerEnter can be called several times.

In this case, all colliders except one should be placed in child objects with different tags.