OnTriggerEnter lag..?

Does anyone else experience lag/brief pause when an OnTriggerEnter is called? I have a pretty basic scene set up and even when I do nothing but a Debug.Log() inside the OnTriggerEnter function, there is a pretty dreadful pause before it picks back up again. I’m on a 3G. Thanks.

Try removing the Debug.Log() and seeing if the lag is removed. Debug.Log() has some pretty nasty kick to it when it comes to pausing the flow of the game.

Thanks a lot, Murcho! That was definitely the problem. Commented them out and worked perfectly. Good to know.