Hey
So I have an area where i tag all game objects inside of the area to a dictionary. With a normal sphere collider trigger all objects starting inside of the area are instantly tagged and objects entering the area later on are tagged as well. These objects are all rigidbodies.
The problem comes when i try to change the sphere collider for a mesh collider, as it does not register objects which spawn inside the area but only those who enter/exit. The function OnTriggerStay is not working with this collider either.
Any help appreciated
//Latedi