Hey!
I attached "Box Colliders 2D" to two panel objects which are in the same Canvas object.
I did that many times before outside of Canvas objects and it always worked, but it seems it won’t work inside Canvas object.
I want to know when panels collide, and when they do - take action.
Currently I have this code at one of them:
void OnTriggerEnter2D(Collider2D other){
switch(other.name){
case "bottomBorder":
Debug.Log ("OUT OF SCREEN");
break;
}
}
Both Box Collider 2D Components have “IsTrigger” option ON.
Bounds of colliders are exactly at the visible bounds of panels.
And when they collide, OnTriggerEnter2D is not firing up… Why? ![]()