I’m not sure if this is expected or not. But I have a collider on two gameObjects, I have a rigidBody on one and IsTrigger set to true on the other. What I was expected was for OnTriggerEnter to be called on both gameObjects but it’s only being called on one. I even added OnCollissionEnter as a test and same result. One gameObject just receives no events at all.
Is this expected? Or have I just set something up incorrectly. I’d prefer for each gameObject to be responsible for it’s own work.