so…This is my code…This script is put on an object with only the script itself and a Trigger.
There is a object with the NavMesh_BasicAI script on it on the scene, but when it enters the trigger, nothing happens…any idea of why?
public Area area = Area.Area_A;
public Transform enemyHQ;
public Transform waitArea;
public Transform wayPoint_1_Start;
public Transform wayPoint_1_End;
public Transform wayPoint_2_Start;
public Transform wayPoint_2_End;
void OnTriggerEnter(Collider trigger){
if(trigger.collider.gameObject.GetComponent<NavMesh_BasicAI>()){
NavMesh_BasicAI unit;
if(trigger.collider.gameObject.GetComponent<NavMesh_BasicAI>().home == null){
unit = trigger.collider.gameObject.GetComponent<NavMesh_BasicAI>();
unit.home = transform;
}
}