OnTriggerEnter problem

Hi guys, my issue is just a simple one, I’m trying to use onTriggerEnter to go to a game over screen should the ball fall from the board in my tilt game, I’m using a large invisible cube underneath the board for this, not sure if that’s where I’m going wrong? Here is my current code anyway, any help is appreciated :slight_smile:

using UnityEngine;
using System.Collections;

public class GameOver : MonoBehaviour {

	public void onTriggerEnter (Collider collider)
		if (collider.gameObject.tag == "Player") 
		Application.LoadLevel (6);


“OnTriggerEnter” not “onTriggerEnter”