Hi guys, so I looked up how to access a static variable from another script and I thought this was how it was done, but comes up with error damage is not a member of UnityEngine.Component.
var health = 3.0;
function OnTriggerEnter(collider : Collider){
if(collider.gameObject.tag == "Fruit"){
var script = collider.gameObject.GetComponent("Fruit");
health -= script.damage;
}
}
a script called Fruit is on the gameobject with the tag Fruit, and damage is a float.