In game’s scene I have some set of cubes. Each cube lays on another so I have a kind of visualised array. And other thing about game is that it is similar to bejeweled game. So I need to find cubes, which stay in one line and have equal color/texture. To find this cubes in every cube I save references to its neighbors and then use it. Everyting looks and works good enough. But! To find neighbours I use trigger colliders with kinematic rigidbodies, I detecting collisions by the OnTriggerStay(), becouse OnTriggerEnter() dont work good in my game.
First of all I dont need OnTriggerStay work everytime, but I cannot call it as simple function. OnTriggerStay uses a lot of memory(I use getComponent there, I can not avoid this). So can I somehow call collision detection only when I need it, or I have to write my own function with simple collision detection for cubes?
Hope somebody has any ideas.
Use Physics.OverlapSphere when you need it.
Or if the grid is “complete” don’t use physics at all and work out where the objects are in a 2d array and use that.