We are moving from 5.5.4 to 2017.2. Our game broke when it comes to our inventory system (VR Game). You can grab a item from a inventory on your chest and then store it again when you hover over it and let go of the item.
This worked in 5.5.4, the frame the item is grabbed it also goes live and the OnTriggerEnter event triggered and the item was registered as hovering, if the user let go the item would be stored again. In 2017.2 the OnTriggerEnter does not trigger when the item goes live. Meaning if you do not leave the inveotory area and return the OnTriggerEnter will never trigger and the item will not be considered as hovering over the area.
So since this worked in 5.5.4 and not in 2017.2 something has changed in how OnTriggerEnter works.
What we do when a item is stored is that we set its colliders to istrigger so it can not effect items in the world, but you can still pick the item up.
So please any light on why OnTriggerEnter behaves differently in 2017 would be nice. Thansk