OnTriggerEnter with Particle Collider

Hello, I have a Particle System with Collision, here is screenshot: basically it’s just a sphere.
79358-particle-system-collision.png

I have a GameObject with a CapsuleCollider which is trigger with OnTriggerEnter function:

void OnTriggerEnter (Collider other)
	 {
          if(other.tag == "Particle") {
          Debug.Log("Hit by Particle");
          }
}

GameObject on which particle is attached has a tag “Particle”. The problem is that this doesn’t work. Particle collision never triggers capsule collider. I tried without a gametag, still the same. I know that I can use OnParticleCollision() but I need to detect collision on other gameobject, not on the gameobject on which particle is attached.

Hope this can help.
In Particle settings => Collision turned on => Type set to World= > Send Collision Message checked.
With Triggers turned on.

private void OnParticleCollision(GameObject other)
{
    bool special = false;

    switch (other.tag)
    {
        case "NormalFire":
            hitDamage = 1;
            break;
        case "SecondaryDamage":
            hitDamage = 5;
            break;
        case "SpecialFire":
            hitDamage = 10;
            special = true;

            break;
        default:
            break;
    }

,Hope this helps.
With Collision on, set to World, and Send Collision Message.
With Trigger on also.

private void OnParticleCollision(GameObject other)
{
    bool special = false;

    switch (other.tag)
    {
        case "NormalFire":
            hitDamage = 1;
            break;
        case "SecondaryDamage":
            hitDamage = 50;
            break;
        case "SpecialFire":
            hitDamage = 10;
            special = true;

            break;
        default:
            break;
    }