Hey, is there a way to use OnTriggerEnter2D but it only detects 2D Box Colliders?
I have a script that detects when the enemy loses health from a Sword. But I have two colliders on the enemy. Anyone think they can help? I want OnTriggerEnter2D to only detect 2D Box Colliders. Thx

Here is my script:

void OnTriggerEnter2D(Collider2D other) {
		if (other.tag == "WSS" && SS.WSSA == true && damaged == false)
		{
			health = health - Random.Range(statsScript.weaponShortSwordMinDamage, statsScript.weaponShortSwordMaxDamage);
			damaged = true;
			Debug.Log(health);
		}
	}

Picture of my scene:

[28135-screenshot+(54).png|28135]

Just add “&& other is BoxCollider2D” to your if statement.