OnTriggerEnter2D is not being called

I am trying to get the camera to move when I collide with another Sprite, but when I collide, OnTriggerEnter2D is not being called, someone help me. Both of the sprites are set as Triggers. Here is the script associated with the problem.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour {
    public float speed;
    private Camera playerCamera;
    public GameObject door;
    private GameObject player;

    void Start () {
        player = this.gameObject;
        playerCamera = Camera.main;
    }
	void Update () {
        //moving the player
        if (Input.GetKey(KeyCode.S)) {
            player.transform.position += Vector3.down * Time.deltaTime * speed;
        }if (Input.GetKey(KeyCode.W)){
            player.transform.position += Vector3.up * Time.deltaTime * speed;
        }if (Input.GetKey(KeyCode.A)) {
            player.transform.position += Vector3.left * Time.deltaTime * speed;
        }if (Input.GetKey(KeyCode.D)) {
            player.transform.position += Vector3.right * Time.deltaTime * speed;
        }
    }
    public void OnTriggerEnter2D(Collider2D collision)
    {
        print("Testing to see if hit door");
        if (collision.gameObject.CompareTag("right"))
        {
            for (Vector3 camPrevPos = playerCamera.transform.position; playerCamera.transform.position.x < camPrevPos.x + 22.7; playerCamera.transform.position += (Vector3.right * Time.deltaTime))
            {
                playerCamera.transform.position += Vector3.right * Time.deltaTime;
            }
            print("has hit a door");
        }
    }

    //senses if player has hit a door
    public void MoveCamera(Collision2D collision){
        print("Testing to see if hit door");
        if (collision.gameObject.CompareTag("right")) {
            for (Vector3 camPrevPos = playerCamera.transform.position;playerCamera.transform.position.x < camPrevPos.x + 22.7;playerCamera.transform.position+=(Vector3.right * Time.deltaTime))
            { playerCamera.transform.position += Vector3.right * Time.deltaTime;
            }
            print("has hit a door");
        }
    }

}

Let me know of you need more info!

@Broccoliguy04 One of the Sprites needs Rigidbody 2d…