OnTriggerEnter2D not always being called

Hello,

If I have an object that is moving too fast, the OnTriggerEnter2D() function won’t call(and destroy the object).
What can I do about it?
Thanks !

1 Answer

1

There are lots of posts about this issue, and the 2D issue is just about the same as the 3D one. Reducing the fixedTimestep seems to be the solution with the most impact.