OnTriggerEnter2D not detecting trigger BoxCollider2D

Hello. I’ve been stuck on some weird thing happening with my code. I have OnTriggerEnter2D on a GameObject that has BoxCollider2D with IsTrigger checked. I am unsure what is wrong. My actual code is attached. If you need anymore information to solve this or anything, feel free to ask. I am just very frustrated and there probably is something really simple that I am not seeing.

8992699–1238317–FindScore.cs (656 Bytes)
8992699–1238320–LogicScript.cs (402 Bytes)

Refer to the docs and ensure you are meeting all the requirements as it outlines, particularly about rigid bodies: Unity - Scripting API: MonoBehaviour.OnTriggerEnter2D(Collider2D)

Yep, I checked the docs, and double-checked, yet still found no errors or possible mistakes in the code.

It might not be an issue with the code but an issue with the set up itself.

Hmmm… what issues could that be? I can then check to see if I have those issues in my scene.