HI
I’m working on AI for my enemy. I got two gameObjects with 2D colliders: Enemy Sense (large circle) and a Cover Sense (small box). I want my script to detect if Enemy Sense collide with player and if Cover Sense collide with cover. I want to make something like
void OnTriggerEnter2D(Collider2D enemySense, Collider2D coverSense)
{
if (enemySense.gameObject.tag == "Player")
{
playerSpotted = true;
}
if (coverSense.gameObject.tag == "Cover")
{
coverInSight = true;
}
}
but it’s not working with two Collider2D in void’s (). Any ideas?