Hey there, I have 2 Objects, both have SphereCollider (isTrigger), Rigidbodies (isKinematic, ContinuousSpecuative, AllConstaraints checked). But very often OnTriggerExit called even when both objects are touching each other and don’t move.
private void OnTriggerExit(Collider other){
if (other.CompareTag("OtherObject")){
//called even when both objects are touching each other and don't move.
}
}