OnTriggerExit stop audio

I have a simple code, it’s fundamentally a trigger that plays an audio and an animation when the player walks in and stops the audio when the player walks out. I have many of the triggers in the scene working under this code.
I was able to make it work when the player walks in, but not when he walks out, as the audio keeps playing even when the player exits the trigger. I have already tried audio.Stop(); but wouldn’t work…

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PleaseWork1 : MonoBehaviour 
{
   public Animator anim;
   public  AudioClip sound;


    void Start()
    {
        anim.enabled = false;
    }

    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == ("Player"))
        {
            anim.enabled = true;
            AudioSource.PlayClipAtPoint(sound, transform.position);
        }

    }
     void OnTriggerExit(Collider col)
    {
        if (col.gameObject.tag == ("Player"))
        {
            //this is where I have no idea what to do
        }
        
    }
}

I haven’t tested this, but I suspect the problem is that you don’t have a reference to a specific instance of an AudioSource, so you can’t stop it. PlayClipAtPoint() is a static method, so you can call it without having a specific instance of an AudioSource: PlayClipAtPoint


However, to stop the sound with AudioSource.Stop you need a reference to a specific instance of an AudioSource as detailed in this example.

Let me know if you need any clarifications on the aforementioned example.