You say FixedJoint2D but if the above is off, it’ll be the same for any 2D joint and any trigger/non-trigger combination. It’s saying they should not interact.
Unity uses “collision” everywhere as a generic term covering both and whilst I’ve never really liked it, it’s what has been for a very long time. This is why we have a “Layer Collision Matrix” to define what can interact.
For many years though, we’ve moved towards using the much more appropriate word “contact” but legacy properties and features still use “collision” and the benefit of changing all of those now isn’t great.
For many, a “trigger” is a type of “collision” but personally, “contact” is a better word for both.