I have a Trigger object on my Player, which is triggered by grabable tagged objects. My setup works fine, if my trigger physically moves out of position. But when I turn my Player, I scale the Player *-1, and even though the trigger on my player has technically “Exited” the grabable object, it doesn’t trigger the exit. I’m guessing due to the instantaneous nature of scaling the Player instantly?
What would be a possible workaround for this? Or could it be a bug?
(Perhaps there a way to check the status of a trigger even while nothing is colliding with it? Or something along those lines?)