OnTriggerStay Not Working, JavaScript Help Needed

Hello,
I know im making a leap in logic somewhere, But i cant find it.

What i want to do,

  1. Find if the object with the LevelSelectA1 Script is touching and STAYING in the trigger, (Trigger is a seperate GameObj and yes the trigger checkbox is checked)
  2. IF the Obj is triggering the trigger, Then a boolean is set true, if it exits the boolean is false.
  3. IF its true and if it is clicked it plays an iTween animation! And a Select sound

Refresh me, if im wrong but don’t you set up the OTHER collider with the trigger box checked?
Am I possibly missing anything?

Here is the code:

var initialColor:Color;
var SelectColor:Color;
var SelectSound : AudioClip;
var FingerOverSound : AudioClip;
var menuCam : GameObject;
var A1 : GameObject;
var ReadyPOS : boolean = false;


function Start()
{
	initialColor = renderer.material.color;
}


function OnMouseExit(){

	renderer.material.color = initialColor;	
}

function OnMouseOver(){
	if (ReadyPOS) {
		renderer.material.color = SelectColor;
	}	
}

function OnMouseEnter () {
	if (ReadyPOS) {
		audio.clip = FingerOverSound;
		audio.Play();
	}
}

function OnMouseDown () {
	if (ReadyPOS) {
		audio.clip = SelectSound;
		audio.Play();
		iTweenEvent.GetEvent(menuCam, "AreaSelectToLevelSelect").Play();
		iTweenEvent.GetEvent(A1, "DiamondMoveToLevelSelectFromAreaSelect").Play();
	}
}


function OnTriggerStay (other : Collider) {
       ReadyPOS = true;
    }
function OnTriggerExit (other : Collider) {
       ReadyPOS = false;
    }

Thanks for the Help!
Daniel

Did you attach a Rigid Body to the other colliders? One of the colliders have to have a Rigid Body for that function to be called. Probably you should put one on the stationary object.

Update:

What are your objects? If you think of this example. Trigger is on the level, and the collider is a player running around. If your player and the trigger both have colliders, then the OnTriggerStay function still won’t be called. You need to go to Component → Physics → Rigid Body and add it to the trigger or the player.