OnTriggerStay2D is bugged

I used OnTriggerStay2D to activate a GUI. It worked perfectly for a few days. Today, OnTriggerStay2D only got called when i selected my gameobject in Unity. The weird thing is that OnTriggerEnter2D gets called the entire time while im in the trigger area. Anyone has any idea what’s going on?

Maybe you have attached a Rigidbody or some other collider that is giving this behaviour.

Double check it.