ontriggerystay how to use variable??

So my code is as follows and im wondering how to use the variable " other" in a different method?

for examle

example()
{
target = other.transform
}

      void OnTriggerStay(Collider other)
    {

        if (Input.GetMouseButtonDown(0) && GetComponent<Battler>().attacktimer.fillAmount == 1)
        {
            hitsound.Play();
            Cmdhitgraphic();
            other.GetComponent<Battler>().takedamage(attackDamage);
            other.GetComponent<EnemyControl>().takedamage(attackDamage);

        }


     }
private void OnTriggerStay(Collider other)
{
    OtherMethod(other);
}

private void OtherMethod(Collider other)
{
    // bla
}