OnWillRenderObject without renderer?


I want to write code to basically implement my own renderer :

void OnWillRenderObject()
    //Logic with Camera.current

However, if I don't have a renderer attached to the GameObject, I don't get the call. Does anyone know of a way to do logics such as these?

OnWillRenderObject will not be called on your empty MeshRenderer, because, being empty, the mesh won’t pass through culling. The best place to implement such custom rendering logic is probably Camera.OnRenderObject().