Opacity channel

When I put the blend mode to alpha, the alpha comes complete transparent and show what it have inside perfectly, I want a mid phase, and in substance painter I have the opaticity in the less level. So I don’t know where is the problem.
I attach and image with the problem.

Thanks for your time.

What I see en substance

I see that it depends on the position that I see the object if I move around some times show it whell and some times wrong, I’m now more confused than before.

Hi,
I don’t know how your object is built but I would expect that you have sorting issue.
The object inside your transparent object should be a different submesh with a opaque Material to not get trouble with transaprent material for the external submesh.

Another way to solve it would be to use the Transparent priority for the object that is inside (again need a different submesh).

Last try if you can’t edit your mesh, maybe try to use a Transparent prepass + back then front rendering.

In all cases, high likely it is a sorting issue

Thank you very much, that was the error y separate the mesh that has inside and I put it a separate opaque material and finally it works.
You save me I had the same issues in other objects