Hi
I’m working with the HDRP/AutodeskInteractive shader : I am modifying this shader to fit my needs.
Right now I’m trying to use an Opacity Map to deal with transparency. Here is what I added in the shader so far :
But it doesn’t work enabling / disabling the boolean doesn’t trigger anything and no matter what I use as value for the color or the texture, it never goes transparent. Am I misanderstanding the way it should works ?
Thanks for your time and help <3