I’m trying to create a group of opaque, black particles. I have a .PNG I am using which contains a black image against a transparent alpha background.
However, when I try to create opaque particles in Unity (using the Particles / Standard Unlit shader), all I can seem to get are these black boxes.
When I change particle emission color, I notice that i can see the desired shape inside the black box, in the specified color, leading me to believe that the alpha channel is simply being interpreted as black.
I have double checked to make sure that the texture’s “Alpha Is Transparent” box is checked.
Thank you in advance for the help!