I was wondering how do I import a 2-sided plane into unity with a Texture that has opaque. I cannot seem to figure this out, whenever I import the plane into Unity the opaque parts are just black. I don’t want any code or anything. Just how to import it normally.
Set the shader to a transparent shader. Transparent/diffuse usually works for one sided stuff… but you might also try a shader from the particles menu, so that you can see the back of it. I also know that there’s a shader with SpriteManager 2 package that does this well. Does that help?