I made a script to change de angle rotation in the object (door) but I can’t deactivate the Main function when player is go away from door and Activate the Main function when player is near the door.
This is my script:
#pragma strict
var AngleX : float = 0.0 ;
var AngleY : float = 90.0 ;
var AngleZ : float = 0.0 ;
private var targetValue: float = 0.0 ;
private var currentValue : float = 0.0 ;
private var cosing : float = 0.05 ;
var Target : GameObject;
var enter : boolean;
function Update () {
currentValue = currentValue + (targetValue - currentValue)*cosing;
Target.transform.rotation = Quaternion.identity;
Target.transform.Rotate(0, currentValue, 0);
if(enter == true){
if(Input.GetKeyDown(“e”)){
targetValue = AngleY;
currentValue = 0;
}
}
if(enter == true){
if(Input.GetKeyDown(“q”)){
currentValue = AngleY;
targetValue = 0.0;
}
}
}
//Activate the Main function when player is near the door
function OnTriggerEnter (other : Collider){
if (other.gameObject.tag == “Player”) {
(enter) = true;
}
}
//Deactivate the Main function when player is go away from door
function OnTriggerExit (other : Collider){
if (other.gameObject.tag == “Player”) {
(enter) = false;
}
}
I think is something wrong with the function OnTrigger
please help me!!