Open and close doors

I made a script to change de angle rotation in the object (door) but I can’t deactivate the Main function when player is go away from door and Activate the Main function when player is near the door.

This is my script:

#pragma strict

var AngleX : float = 0.0 ;
var AngleY : float = 90.0 ;
var AngleZ : float = 0.0 ;

private var targetValue: float = 0.0 ;
private var currentValue : float = 0.0 ;
private var cosing : float = 0.05 ;

var Target : GameObject;

var enter : boolean;

function Update () {
currentValue = currentValue + (targetValue - currentValue)*cosing;

 Target.transform.rotation = Quaternion.identity;
 Target.transform.Rotate(0, currentValue, 0);

if(enter == true){
if(Input.GetKeyDown(“e”)){
targetValue = AngleY;
currentValue = 0;
}
}
if(enter == true){
if(Input.GetKeyDown(“q”)){
currentValue = AngleY;
targetValue = 0.0;
}
}
}

//Activate the Main function when player is near the door
function OnTriggerEnter (other : Collider){

if (other.gameObject.tag == “Player”) {
(enter) = true;
}
}

//Deactivate the Main function when player is go away from door
function OnTriggerExit (other : Collider){

if (other.gameObject.tag == “Player”) {
(enter) = false;
}
}

I think is something wrong with the function OnTrigger
please help me!!

Take a look at the table at the bottom of this page:

Make sure you have the correct colliders set up.

Then use the OnCollision (or relevant) function, not update.