Greetings and G’day!
My first Topic and overall Post to the Unity Community, I do believe!
I’m really into Logic-based Development, so I can give most things 2min t-o 2hrs of thought and come to my own conclusions. My doubts will always persist however, until I get confirmation from someone who either specializes in this area, or is simply smarter.
If my suppositions are correct, please confirm. If not, please enlighten me if you care to take the time and effort.
I’m working on a Fantasy/Sci-fi Tactical Combat Racer. As of now, my interest is fixed on Aerodynamic Theory and Applied Design.
Here is the first “Problem”…
Category: Forward Movement + Lifting Planes
Equation: unspecific Lifting Planes are angled forward/up at 45degrees = ?
Additional Info: LPs have no special aerodynamic features, are simply flat or slightly rounded, with a “cutting” edge; equation does not factor in any other dynamics(speed, weight, drag/exposure, ect.).
My Conclusion: This provides 100% of the Lift ratio possible and 50% of the Braking…?
Once I feel I’m standing on solid footing with an Applied Design Theory, I’ll consider Editing/Updating this origin Post with another one. I’m sure I can come up with a few dozen or so scenarios about Dynamics which have to do with my Game specifically. And please feel free to Post Your Own “equations” in Replies and I’ll Edit them into this origin Post(but only if you ask me to?).
Cheers!
~ W_D