So i am running into some problems that seem a little random.
This app is universal so i am using 3.2 for base SDK (as i understand you have to use it since ipad isnt 4.0 yet) and im in portrait mode.
Open feint works fine on the ipad IF i am holding it in portrait before i open it… dashboard, leaderboards, achievement unlock, etc.
However the iphone version is another story.
If i hold it in the correct position it works sometimes. If launch the app while in landscape i would get a white screen instead of the welcome OF welcome screen.
NOW… I am having the white bar issue so in referance to a post i saw i used the following and got a white screen no matter how i launched it. In fact i cant deleted this and i cant even get the OF welcome screen to do anything other than a blank white screen now.
And for some reason the ipad version magically works no matter how how i am holding it when i launch it.
function Start() {
iPhoneKeyboard.autorotateToPortrait = true;
iPhoneKeyboard.autorotateToPortraitUpsideDown = false;
iPhoneKeyboard.autorotateToLandscapeLeft = false;
iPhoneKeyboard.autorotateToLandscapeRight = false;
}
Also being somewhat new to unity i am not 100% sure if i should even use these four selections in a "function Start "
To sum this mess up… Has anyone ran into the blank Open Feint screen? and Does anyone know a fix?
I am also getting those rotating black bars mentioned in several posts that i cant seem to fix.