Open Feint blank screen - Possible rotation issue

So i am running into some problems that seem a little random.
This app is universal so i am using 3.2 for base SDK (as i understand you have to use it since ipad isnt 4.0 yet) and im in portrait mode.

Open feint works fine on the ipad IF i am holding it in portrait before i open it… dashboard, leaderboards, achievement unlock, etc.

However the iphone version is another story.
If i hold it in the correct position it works sometimes. If launch the app while in landscape i would get a white screen instead of the welcome OF welcome screen.

NOW… I am having the white bar issue so in referance to a post i saw i used the following and got a white screen no matter how i launched it. In fact i cant deleted this and i cant even get the OF welcome screen to do anything other than a blank white screen now.

And for some reason the ipad version magically works no matter how how i am holding it when i launch it.

function Start() {
iPhoneKeyboard.autorotateToPortrait = true;
iPhoneKeyboard.autorotateToPortraitUpsideDown = false;
iPhoneKeyboard.autorotateToLandscapeLeft = false;
iPhoneKeyboard.autorotateToLandscapeRight = false;
}

Also being somewhat new to unity i am not 100% sure if i should even use these four selections in a "function Start "

To sum this mess up… Has anyone ran into the blank Open Feint screen? and Does anyone know a fix?

I am also getting those rotating black bars mentioned in several posts that i cant seem to fix.

Just a follow up for anyone else running into the same problem (the open feint white screen)

Seems there was nothing wrong with my app.

For the heck of it I loaded up a couple games with open feint. Chose Chop Chop Runner and Battle Bears.

They both had the same problem. Just a white screen.

I restarted my device and my game and the others worked fine.

There is about 14 hours I won’t be getting back.

At least the problem is solved.

Thanks :smile: That solved it for me too. I was nearing those 14 hours too :cry: