Open GL ES 2.0 on Android and iOS

So I just upgraded to Unity 4.3 and noticed open GL ES 1.x is gone for mobile devices.

I’ve been using Open GL ES 1.x for my sprite manager 2D game until now. Now the question is, should I move on to 2.0?

So far I cant say I noticed any performance drop from using 2.0, but I am still a bit skeptical to change since 1.x has been working well. But if I dont upgrade I am “stuck” with Unity 4.2 and cant benefit from any future Unity upgrades I guess.

So what are the pro’s and cons? Are there still devices (Android or iOS) people use that does not have Open GL ES 2.0 support? Or devices where 2.0 performance is much worse than 1.x? My game requires pretty high resolution, at least 800x480 really, so I am suspecting all devices with that high resolution will also support Open GL 2.0? Or?

Any other reasons I should NOT upgrade to 2.0?

Thanks!

Well this should be more a question for the forum instead of a UnityAnswers.
This is a place where to solve problems, not to ask an opinion.

Anyway all the current mobile platforms use GLES 2.0 or better now, so unless you are going to tag the 1% of the market you should use GLES 2.0.

It’s a safe upgrade, concentrate on your game development.