Then i move it to MAC, for iPad testing, then a move it back to PC and a got errors:
Shader wants texture coordinates, but the mesh cap doesn't have them
UnityEditor.DockArea:OnGUI()
Shader wants texture coordinates, but the mesh cap doesn't have them
I don’t see any model mesh. Where is the problem ?
Is this an compile or editor error? Can you play the game without getting the screen “You must fix all compiler errors”? If it not a compile error, you can just clear the debug log and ignore it.