private void InitScene()
{
//Made this dynamic after to generic usage, user choose his scene name in Wizard window and create it for all others baking
string sPathScene = “Assets/Scenes/BakingScene”;
EditorApplication.OpenScene( sPathScene );
//Init all the gameobject from our window in the scene (Transform must be set in the prefab before import them in editor window )
foreach( GameObject go in LightMapUvMeshsToGenerate )
Instantiate(go);
}