Open scene by typing a word

Hello everyone, i am kinda trapped in a script here. I wanted to make an easter egg thing in my game. Something like if the player types TILT in sequence ( “T” then “I” then “L” then “T”) the game would change to another scene. I have a script here that a friend helped me to do, and it does what i want. At least the most… It loads a specific scene when i type TILT, but ONLY in something like a command chat. I wanted to remove that feature, and add just type. You know, nothing like click on the command chat and then type TILT, i wanted the player just to type TILT whenever he wanted in whatever place.

Here’s the script: (It’s a little complicated)

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections;

public class LoadLevelCheatCode : MonoBehaviour
{

    public string cheatcode = "tilt";

    public void SubmitCode()
    {

        if (!GetComponent<InputField>()) {
            Debug.LogError("Code wasn't typed correctly");
            return;
        } 
        string code = GetComponent<InputField>().text;
        //This will try to see if you typed in "tilt" in game. If you do (and you press enter or exit the input field),
        //it will try to load a level called cheatcode, which is a variable
        //If it doesn't find a scene called cheatcode, we should see an error


        if (code.Equals("tilt")) SceneManager.LoadScene(cheatcode);
    }
}

private string current_word;
private string cheat_code = “tilt”;

void Update()
{
  CheckCheatCode();
}

private void CheckCheatCode()
{
  string s = Input.inputString;
  if ( s != "" )
  {
    current_word += s;
    if (current_word == cheat_code)
    {
      Debug.Log("Cheat code detected");
      current_word = "";
    }
    else
    {
      if (!cheat_code.StartsWith(current_word))
      {
        current_word = "";
      }
    }
  }
}

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class InputKeywords : MonoBehaviour {

    const int MaxInputHistory = 8;
    public List<string> inputHistory = new List<string>();

	// Update is called once per frame
	void Update () {
        
        if (!string.IsNullOrEmpty(Input.inputString))
        {
            inputHistory.Insert(0, Input.inputString);
            while(inputHistory.Count > MaxInputHistory)
            {
                inputHistory.RemoveAt(inputHistory.Count-1);
            }
        }

        if (CheckForKeyword("tilt"))
        {
            Debug.Log("CheckForKeyword: tilt detected");
            // TODO implmentation
            inputHistory.Clear();
        }
	}

    bool CheckForKeyword(string keyword)
    { 
        if (inputHistory.Count >= keyword.Length)
        {
             for (int i = 0; i < keyword.Length; i++)
             {
                if (keyword[keyword.Length-1-i].ToString() != inputHistory*)*

{
// input does not match keyword
return false;
}
}
// input and keyword match has been found
return true;
}

// not enough input to do comparison
return false;
}
}