I’m just getting started in Unity, so I’m curious about a few things.
In the AngryBots demo, there are a number of simple crates (crateSmall) that have box colliders attached to them. However, when I attach a Rigidbody, they fall through the floor. I noticed that the crates didn’t have a bottom face, so I created a copy of the FBX, added in the two polygons for the missing face, textured it, imported this new model (call it ‘box’), and it behaves correctly when attached with a box collider and rigidbody.
Is this expected behavior?
In addition, while the player character collides with crateSmalls and other static objects, the box object I created moves right through them, as do the enemy bots. Is this also expected behavior?
Finally, still in the AngryBots demo, why do the player and box objects (rigidbody colliders) NOT fall through the floor, despite the floor pieces not having colliders attached?