Open source/Share code forum category?

Hello, my apologies if this isn’t the best place to post this.

I was curious as to whether there is a category in this forum that dedicates its topics to sharing techniques on how to script basic elements in a game, so far I haven’t really found one.

My idea is similar to the collaboration category(which is a fantastic idea by the way). Instead of collaborating to make a game. I think collaborating on basic functions/actions in games and then presenting them to the public in a organized fashion would be most helpful to the entire community. Things such as a simple ball rolling around using rigidbody physics, techniques on rigidbody/non-rigidbody/physics/locomotion character movement, or camera movement. I know some of these can be found scattered around the internet/unity forums, but I think if a organized category containing collaborated and working scripts presented neatly would be beneficial for everyone.

If this category doesn’t come through, or there is already a place for it can someone tell me where I can start a small script collaboration .

I’m trying to find a way to just have a rigged character imported into Unity3D without any animation done to it and having it walk properly on the ground at difference speeds and having the ability to create small random movements in a walk/run/ect to have more dynamic character movement using script since the animation of the character would be script based.

Thanks for any suggestions

There is the Coding section of the forum:
http://forum.unity3d.com/forums/12-Scripting

And there is also the Answers portion for specific questions:

As to your question, are you saying that the character coming in has no animations attached to it at all, just a rig?

If so there are a few ways I believe. At the base level you can manipulate the bones individually, but you would probably still want to have a way to store keys and create a motion script. Doable, but a fair amount of work. If your rig is pretty standard humanoid, you create something using standard mocap files and dynamically adjust them procedurally. There are probably tools for doing that as well. I have used that type of thing in other things, but not unity, but I suspect there is something for it.

Though I am not that familiar with it, the next version of Unity has that new animation system. Hopefully someone knowledgable about it will chime in and let you know if that will work for you.

Thanks for your response zombiegorilla, I think I’ll post up my problem in the coding section. I believe to make this approach for character animation work would require some more indepth discussion than a pure coding dillemma.