[OPEN-SOURCE] SKCell - Comprehensive Unity Systems Framework

SKCell is a powerful, comprehensive utility package for Unity that can greatly enhance your development experience.

It offers features such as editor interface upgrades, text animator, sprite effects, dialogue system, tweening, CSV parsing, advanced UI components, and much more.

Github Repo: Skyrim07 (Alex Liu) · GitHub
Documentation: Document

  • SKCell is fully open source and free to download!
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v0.14.x

  • Shader & Effects update!
  • Added effects: SKDissolveEffect, SKOuterGlowEffect, SKCartoonGrass, SKToonMaterial, SKGlitchEffect, SKWireframeEffect, SKDitherAlpha, SKEdgeOutlineEffect, SKLightCastEffect
  • Added SKShaderScene
  • Added SKColor, SKColorPalette
  • Added SKVariableMonitor
  • Fixed issues with SKTextAnimator
  • Fixed issues with SKQuitControl

0.14.1

  • Fixed display issues with SKDialogueEditor
  • Added new attribute: SKInspectorText
  • Added new project folder colors
    0.14.2
  • Added SKRandom
  • Added folder color dots for project window list-views
  • Updated SKHierarchy separator appearance
  • Removed TextureUtils

v0.15.x

  • The Console update!
  • Added SKConsole: A powerful, easy-to-use, fully extendable in-game console system.
  • Added SKConsoleTip, SKConsoleCommand
  • Added SKUIModelViewer: View and rotate 3d model in Unity UI!
  • Added create new image function to SKSpriteEditor
  • Added crop image function to SKSpriteEditor
  • Fixed issues with SKBehaviourEditor
  • Removed Gizmos folder (unused)
  • Added Consolas font

v1.0.0

  • Finally the first release! Available on the Unity Asset Store (in approx. 30 days).
  • Adjusted project structure
  • Added WorldGridXY and WorldGridXZ
  • Added LocalizeAllChildren function to SKLocalizationManager
  • Added new folder colors
  • Removed SKModuleBase
  • Removed ProjectWindowDetails
  • Removed CSVProjectBuild
  • Removed SKGridCellInfo
  • Removed EventRef template
  • Fixed issues with SKTextAnimator
    v1.0.1
  • Fixed issues with saving assets in SKLocalizationCenter
  • Removed templates in SKLocalizationCenter
  • Removed some json-related functions in CommonUtils

v1.1.0

  • The Inventory update! Introducing SKInventory: a powerful inventory system with an editor database and customizable UI panels.
  • Added SKInventory, SKInventoryLayer, SKInventoryItem, SKInventoryItemFrame, SKInventoryControlCenter, SKInventoryAsset
  • Added ISKInventoryItemFrame, SKInventoryDetailsPanel, SKInventoryCategoryTab
  • Added SKInventoryScene
  • Added common sprite pack (8 sprites)
  • Fixed issues with SKLocalization

v1.2.0

  • Standardized all assets. (namespaces, menu paths, prefabs, file formats)
  • Renamed CommonUtils to SKUtils (important!)
  • Renamed MonoSingleton, Singleton to SKMonoSingleton, SKSingleton
  • Brush smoothness is now correctly computed in SKSpriteEditor
  • Fixed naming issues in some scripts
  • Added new comments for some methods

v1.2.1-v1.2.2

  • Added blend mode adjustments for SKImageProcessing
  • Fixed issues with update on play for SKImageProcessing
  • Added SKAssetReferencer: find all references of an asset! Available by right-clicking any asset → SKAssetReferencer
  • Added play on start function to SKDialoguePlayer
  • Added SentenceNextStep() method to SKDialoguePlayer

v1.2.7

  • Added AlphaFadeVerySlow preset to SKUIAnimation
  • Added inverseColor option to SKImageEffects
  • Multiple fixes and improvements

v1.2.9

  • Rewrote SKAudioManager. Standardized audio managing logic.
  • Removed audio utilities from SKUtils
  • Added unscaled time option to SKRotateAnim

v1.3.0

  • Added SKObjectNameComment! Now you can add colorful comments to game objects in the hierarchy.
  • Various bug fixes.

v1.3.1

  • Added SKComment, you can now add comments in the inspector with this component.
  • SKInspectorButton can now have custom colors!

Coming soon: v1.4.0!
Shape editors, volume editors, and more custom editor features!

v1.4.0

  • The Shaping update! Introducing SKVolumeEditor: edit polygon shapes, edit their heights, view their volumes… with a powerful visualization tool!
  • Added SKShapingScene to demonstrate the volume editor.
  • Added SKGizmoDrawUtil.
  • Added more commonly used primitive shapes, including gradients.
  • Added more functions to SKExtensions