TC Particles is a DirectX 11 powered particle engine. It brings you the power to interactively simulate hundreds of thousands, if not millions, of particles.
TC Particles comes with a suite of forces (ranging from simple forces to complex turbulence forces) and colliders (ranging from boxes and spheres, to entire terrains) to better integrate special effects with your scene. A simple smoke trail, or a complex magic effect, TC Particles will make it more interactive
The workflow has been optimized to give you all the power you need, without added complexity. TC Particles supports many parameters. Take a look at the documentation for a full list!
TC Particles was used in the winning project of the unity Directx11 competition: âMuseum of the Microstarâ by rust ltd and myself. All special effects in the project were done with TC Particles. Microstar pushed the system forward, and helped to find painful areas in the workflow.
Sample scenes and webplayer
The package includes clear samples to get you started right away. Plus, they are pretty!
Might be worth adding somre more pictures. Hold on, still sorting it all out
Humm, the âpurchaseâ page is a bit misleading I geuss. I plan to only sell on the asset store to avoid some complications. I submitted the package this morning, so with a bit of luck itâs in the store tomorrow! (for 80$ launch price of course )
Unfortunately not, at least not at this time. This comes down to the the decision to only sell on the asset store. Setting up a transaction system, licenses etc. is more trouble than itâs worth.
Good news
Maybe one stupid question, but we buy the actual version, will we be able to have access to the next updates without buying a license again ?
All example sceneâs work. âSimpleâ scenes like Museum of the Microstar work. But when building more complex sceneâs, with complex force interactions between different systems etc. We found the system breaking in weird, random, ways. You probably still can do lotâs of cool stuff with the system, we just donât want to sell the system knowing it can give people issues without warning!
Everything is pointing towards drivers bugs on nVidiaâs end. I have ordered a fermi card not too long ago which should be here pretty soon. After weeks of fixing I think we are already pretty close to fixing the mess, say, next week. If we canât we will contact nVidia. I will of course regularly update on this issue, itâs highest priority right now!
As a futur customer/developer and owner of an ATI card, it is impossible for me to know the problems that the end ânVidiaâ user will discover.
For the moment, we must focus onâŚsimples scenes. However, iâve no doubt that you will solve this issue.
Yes, I know, but we canât use all the features of the particle system, because we could have some issues with the final compiled project on the end user nvidia card.
Had they known world war 3 4 and 5 trigered at the same time on that day due to their action, they wouldâve accepted it on the asset store without question, however they couldnât know . . . âplays the walking dead themeâ!