[Open Source] TC Particles: millions of GPU particles

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Asset store, 85$

TC Particles is a DirectX 11 powered particle engine. It brings you the power to interactively simulate hundreds of thousands, if not millions, of particles.

Interactivity

TC Particles comes with a suite of forces (ranging from simple forces to complex turbulence forces) and colliders (ranging from boxes and spheres, to entire terrains) to better integrate special effects with your scene. A simple smoke trail, or a complex magic effect, TC Particles will make it more interactive

The workflow has been optimized to give you all the power you need, without added complexity. TC Particles supports many parameters. Take a look at the documentation for a full list!


TC Particles was used in the winning project of the unity Directx11 competition: ‘Museum of the Microstar’ by rust ltd and myself. All special effects in the project were done with TC Particles. Microstar pushed the system forward, and helped to find painful areas in the workflow.

Sample scenes and webplayer

The package includes clear samples to get you started right away. Plus, they are pretty!

[


Webplayer demo](http://tcparticles.tinycubestudio.com/?portfolio=moon-demo)

If you do create an awesome project with TC Particles, I would love to showcase it on the website!

Mail: tinycubestudio@gmail.com
Skype: Arthur.Brussee

Credits
TC Particles would not have been possible without the ongoing effor of Anton Hand of RUST LTD

1 Like

YES… :sunglasses:

BTW, missing some pictures here. :smile:

And missing a PayPal button too.

Might be worth adding somre more pictures. Hold on, still sorting it all out :wink:

Humm, the ‘purchase’ page is a bit misleading I geuss. I plan to only sell on the asset store to avoid some complications. I submitted the package this morning, so with a bit of luck it’s in the store tomorrow! (for 80$ launch price of course :slight_smile: )

Congratulations!
Will be there some upgrade posibility ? (When I purchase the indie version and want to upgrade to the pro version)

Thanks :slight_smile:

Unfortunately not, at least not at this time. This comes down to the the decision to only sell on the asset store. Setting up a transaction system, licenses etc. is more trouble than it’s worth.

Good news :slight_smile:
Maybe one stupid question, but we buy the actual version, will we be able to have access to the next updates without buying a license again ?

Certainly! Good point, let me clear that up on the purchase page :slight_smile:

Nooooo! I have a fermi card :frowning: 570 HD to be exact.

I will probably hold out for pro once there is full nVidia card support. How long do you estimate the wait will be?

What do you mean by full nvidia card support? System seems to work just fine on my nvidia 540M

All example scene’s work. ‘Simple’ scenes like Museum of the Microstar work. But when building more complex scene’s, with complex force interactions between different systems etc. We found the system breaking in weird, random, ways. You probably still can do lot’s of cool stuff with the system, we just don’t want to sell the system knowing it can give people issues without warning!

Everything is pointing towards drivers bugs on nVidia’s end. I have ordered a fermi card not too long ago which should be here pretty soon. After weeks of fixing I think we are already pretty close to fixing the mess, say, next week. If we can’t we will contact nVidia. I will of course regularly update on this issue, it’s highest priority right now!

Yep,

As a futur customer/developer and owner of an ATI card, it is impossible for me to know the problems that the end ‘nVidia’ user will discover.
For the moment, we must focus on…simples scenes. However, i’ve no doubt that you will solve this issue.

JP

Nah, on ATI cards / kepler cards you can do anything :wink:

It seems like unity hasn’t had time yet to approve TC Particles. That means a weekend without TC Particles! Too bad :frowning:

Yes, I know, but we can’t use all the features of the particle system, because we could have some issues with the final compiled project on the end user nvidia card.

Oh nooooo… :frowning:

BTW, Good move. I appreciate it. :sunglasses:

I was referring to this post made by Arthur

Maybe today? :slight_smile:

(btw the samples look awesome)

Not yet :wink:

Agonizing! I have been staring at this menu for days

2 hours or so left for unity staff to approve fingers crossed

Nothing still :frowning:

Looks like it will be another day without particles…

To compensate, I should get an exciting new part of the website up. Not as great as the actual package, but hey :wink:

Had they known world war 3 4 and 5 trigered at the same time on that day due to their action, they would’ve accepted it on the asset store without question, however they couldn’t know . . . “plays the walking dead theme”!