Get back to F5 refreshing all day today!
Still nothingā¦ Unity send me a nice e-mail today, explaining that they did not yet get around testing this, and are sorry for the delay. They too want to approve this asap, but are lacking equipment.
Too bad, but very nice of them to do that Hold on everybody!
Webplayer?
Please, me wanna see the demos:) (standalone please not webplayer, or bith, webplayer wonāt work on my computer)
Yes, please post a standalone that we can download and test it out with! Itāll be a nice way for users to test if their system even supports TCPart before downloading.
Also it will hold us over until the guys at Unity buy some new GFX cards
Iām sure the āMuseum of the Microstarā which uses these particles is available to download somewhere.
Yes. Here
I will sort it all out as soon as I can, a standalone / webplayer would of course be nice!
Meanwhile, still no TC. I was pretty sure it would be here today as unity now does have access to a proper PC again, but so far, nothing. The good news is, they are in san fransisco so still a few hours left, but I need to get to bed, all the waiting is starting to take itās toll!
Keep holding tight everybody, almost there!
In other news, my fermi card came in. I will be able to start fixing fermi soon!
Short question - Howās the support for ālargeā particles with more detailed texture? (128 x 128 or even larger for example).
Looks like I see it out in the asset store guys!
Front page and all~
GOT IT
is that playmaker support?
How can there be playmaker support when just released an hour ago?
PM support would probably be long down the road since thereās a long list of stuff planned before.
Pfft they had to release it while i was asleep, i wanted to be #1 to purchase sigh
Buying full version
Your prayers have been answered, world war 3 and 4 have ended, the unity asset store gods have approved TC Particles this night, just after I went to bed!
Iām super excited, and hope everyone enjoys it as much as I did making it Itās your comments and messages that kept me going! Special shoutout to Anton Hand, xenius on the forum here, be sure to thank him for actually making this happen
I will be around as much as possible to ensure a smooth launch, so if you have any issues at all, be sure to contact me!
Now, get to it, I want to see some awesome effects
@jeroenvdv: Sure, no problem! We have noticed that some graphics cards are a bit slower for these textures, while for some cards the texture size doesnāt matter at all
@ZJP: Please donāt throw the code into Mordor!
@devang_xprt: Sorry, no playmaker support currently, sorry! Thereās currently still a lot to do, but I will put it on the list.
@ronan.thibaudau: Of course, just as how I planned it
Hi,
can it work spline path.
i modify spline path or particle change it path according spline path.not emitter path follow.hear is path https://www.youtube.com/watch?v=RwIwC8cDHvU
because i make like this and path also customizable in run time http://www.youtube.com/watch?v=yJyVTd_O-vw
regards
play_edu
Technically you can with the velocity over lifetime property. You donāt get a nice visual spline though, but that sounds like itās worth adding. Thanks for the idea, Iāll put it on the list, which is already getting rather populated though
your tools is really very awesome,look like unreal particle system.
Count in.
That said, one word : UNBELIEVABLE