Hello everyone,
I am glad to share that I have extended an opensource volumetric rendering library recently to create effects like : God-Rays and/or Light-Shafts.
The idea was to take a step further in the creation of fog and make sure the occlusions of the geometry are as appropriate as possible.
Following are the videos that have been rendered using the UnityRecorder :
Please do write in your thoughts and comments.
Thank You!
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Glad to share this with you,
Recently completed a feature for some realtime Volumetric solutions, here are a few videos which demonstrate what you can create using :
VAPOR:
Please do write your crits/comments once you use the CustomVaporLight for creating such effects shown above.
A big thanks to Arthur Brussee for accepting the feature request.
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Here are a few additional things you can do with the Vapor Custom Light:
- Use an alpha map as a GOBO or Mask to create fake light obstructions,
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Hey was wondering if this works with HDRP?
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