Open-sourcing of Unity Virtual Production tools

Dear Virtual Production Enthusiast,

We are pleased to announce the open-sourcing of packages previously available in our Virtual Production beta program. Since the industry is changing rapidly and needs the flexibility to apply our engine in various scenarios, we believe that by open-sourcing our packages, they can be adapted and applied to any scenario at will.

The packages are available on public GitHub repositories; it’s important to note that they are provided as is, without any maintenance or release plan.

Therefore, we cannot monitor bug reports, accept feature requests, or review pull requests for the packages.

Since the Live Capture package was already released and available in the Unity Editor, critical bugs will get fixed, but no feature development will be done.

Here is the list of packages and a link to their respective repository:

The team hopes those packages will help you elevate your Unity production and tackle bigger and more complex production scenarios.

Sincerely yours,

Live Production Maintenance Team.

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And if you need a commercial package for cluster display and virtual production, make sure to check out MiddleVR: Features – MiddleVR for Unity
If you need integration of any of the above package let us know!

Nice move, Android app for Virtual Camera could be available at some point? I know it brings compatibility/calibration issue, but targeting high end unity devices could significantly increase adoption (like ours …)

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Did anyone succeed in adding Cluster Display via git url? I’m unable to do so.

Unable to add package [com.unity.cluster-display]:
Package [com.unity.cluster-display] cannot be found

Also, Unity Hub notifies that all the example projects are using Unity versions that are not 2023, but older ones, dating back to even Unity 2020?

Any one please help me out i tried everything, but still not able to correct the UI/UX of the website, https://socialhubin.com/what-are-instagram-profile-notes-uncovered/, please guide which software can i use?

tried everything the website is completely fine on IOS devices, but is not working On Android

Hi @Whatever560 !

Android support is indeed one of the common question/request for our Live Capture apps.

Here’s some FAQ extract to bring some lights on why Android is not currently supported (this FAQ is a little old (mid-2021) so status on ARcore might have changed, but I think the baseline remains true):

So we currently have no plan to support Face Capture and Virtual Camera for Android but our hope is the fact the code is now open source and the status quo around AR on Android platform may have evolved in the past years will empower the users that needs to do support on Android to do it.

Hi @tafkams ,

What URL did you use ?
Cluster Display packages are not at the root of the repo so you need to specify the full path to the package you want to install.
Ex if you want to install com.unity.cluster-display, git URL to provide is “https://github.com/Unity-Technologies/ClusterDisplay.git?path=/source/com.unity.cluster-display”.

Yes for the projects, some are indeed using old versions of Unity. Did using earlier versions of Unity result in problems ?

Thanks for the reply! I haven’t tested so far, whether it works with the old versions, I was just surprised because the Cluster Display Docs state, that the required version is min 2023.

Can I kindly also guide you in the direction of my question regarding cluster display here? https://discussions.unity.com/t/937240

Also, does Cluster Display support the playback of videos in sync?

Hi again @tafkams !

Unfortunately Cluster Display does not support playback of videos in sync. That said 3rd parties can be used to do that, for example Disguise.

I poked someone for your other post about Mission Control, they already posted some leads there.

In MiddleVR 3 we will release a ClusterTexture feature that synchronizes video.

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