We are pleased to announce the open-sourcing of packages previously available in our Virtual Production beta program. Since the industry is changing rapidly and needs the flexibility to apply our engine in various scenarios, we believe that by open-sourcing our packages, they can be adapted and applied to any scenario at will.
The packages are available on public GitHub repositories; it’s important to note that they are provided as is, without any maintenance or release plan.
Therefore, we cannot monitor bug reports, accept feature requests, or review pull requests for the packages.
Since the Live Capture package was already released and available in the Unity Editor, critical bugs will get fixed, but no feature development will be done.
Here is the list of packages and a link to their respective repository:
And if you need a commercial package for cluster display and virtual production, make sure to check out MiddleVR: Features – MiddleVR for Unity
If you need integration of any of the above package let us know!
Nice move, Android app for Virtual Camera could be available at some point? I know it brings compatibility/calibration issue, but targeting high end unity devices could significantly increase adoption (like ours …)
Android support is indeed one of the common question/request for our Live Capture apps.
Here’s some FAQ extract to bring some lights on why Android is not currently supported (this FAQ is a little old (mid-2021) so status on ARcore might have changed, but I think the baseline remains true):
So we currently have no plan to support Face Capture and Virtual Camera for Android but our hope is the fact the code is now open source and the status quo around AR on Android platform may have evolved in the past years will empower the users that needs to do support on Android to do it.
Thanks for the reply! I haven’t tested so far, whether it works with the old versions, I was just surprised because the Cluster Display Docs state, that the required version is min 2023.