Hi, Is it native swift ui also open in unbounded volume, like Swift ui scene in vision os sample that open native ui in bounded volume? thanks!
Are you asking if it’s possible to open a SwiftUI window in an unbounded Unity scene? If so the answer is yes, the Meshing sample from the package samples shows an example of how to do this.
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Ok, Thanks for reply! By the way how we can show blurr glass type ui without using native swift ui. Because i don’t know native code in swift ui and i don’t want to learn swift ui only for this… Thanks
In the latest release and with visionOS 2 there is now a “blurred background” node in shader graph that enables this. It can be applied to any object as a custom shader.
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Ok, thanks. I have downloaded new release but its not running on simulator. What could be the problem?
So found the solution, its working in xcode 16 beta.
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