Open World Environment

Is it possible to create an open world environment, with a relatively high amount of detail, that does not require the player to load up at certain, pre-determined areas. Examples of what I want to achieve would be the landscapes in Fallout: New Vegas, Just Cause 2, and MineCraft. Maybe the world will load in the background as the player walks, I'm not sure. If this is possible, how would I go about achieving this?

1 Answer

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Yes, you can use proximity and view detection to fire LoadLevelAdditive or get asset bundles or load models (like OBJ) on the fly.

Please ask seperate questions and do not necro-post / hijack other questions. Anyways, because of the way Unity / PhysX implements drag, this is not that trivial if you have several things affect the velocity. You can calculate the [final / terminal velocity like I explained over here][1]. [1]: https://answers.unity.com/questions/819273/force-to-velocity-scaling.html

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