Hello everyone,
I am making an openworld game for Mobile. I want to know how the memory is used in openworld games. If I have a thousand objects in the openworld then are all the objects taking some space in the RAM. If say each object is 1MB. Does it mean they take 1000MB of RAM at game startup. Or do they just have a reference on the RAM and don’t consume much?
That is good thanks. Could you recommend some tips for this large open world game? I am planning on making the game into terrain chunks which destroy after users exits the area.
No, the storage is only loaded to the device(download size) and it only counts for how many objects are in the assets folder not how many are in scene. If you want to reduce lag though just decrease lighting quality.