What’s this?
It’s a node based conversation framework allowing for complex conversation trees, flags, quests and game events.
Participate
You are very welcome to make feature requests and error reports.
I happily add collaborators on GitHub, so don’t be shy.
Web demo
Dont’ feel bad for Jens the horse. He had it coming.
Editor
The editor has gone through more iterations than I can count, and this is the paradigm I am sticking with. You change the node structure in the editor on the left and set node properties in the inspector on the right.
Thanks! If you’d like to try it out, I’d be very happy for some feedback, maybe a missing feature, a bug or just any opinion, really. It helps getting these things going.
@SememeS : Oh hey, thanks buddy. Some of these repos need a bit of updating, as I am developing them with my own game project and there has been little activity on these threads, and I figured nobody was interested. Please do let me know if you have any ideas for features to add or bugs to fix.
@mrzapp , will you be opening the source for the community? I went to the GitHub site but did not see an option to download the source to add to the source code.
I think playing a sound effect such as a recorded voice would add a lot when you first begin a conversation. So click the blue dude to begin a conversation and that’s when the sound would play even if it is just a voice actor reading the text from the first bubble.
Yeah, that is supported in the latest revision. I’m sorry the GitHub code and documentation is not up to date, I am currently moving and have a lot on my plate. You can just download the release though, and the code will be right there. Nothing that I wrote is precompiled.
The next version 0.6.1 is up, with a new example and a new editor resembling the one from The Vongott Chronicles.
Audio is supported, but not yet part of the example. I just need to do some quick text-to-speech .mp3 files, so it’ll be in there soon.