OpenFeint 2.6.1 and unity 1.7

Hey everyone, have an odd problem.

I’ve gotten OpenFeint integrated into our current build and it works save one issue - it’s currently unpausing the application underneath it. Well actually its doing a couple of strange things…

Our current sequence is this…

Logo screen → Videos → Loading SCreen → start App.
Now that i’ve got OF in it goes…

Logo Screen → OF Screen
→ Movies
→ Application starts under movies
PRetty strange. I have a prior build that has no openFeint in it and it doesn’t do this.
Any thoughts? I’m on iOS4.

Is there something additional i need to do force openFeint to pause everything underneath it?

openfeint overwrites the handlers for going active and inactive which are responsible for pausing and unpausing unity

you best fix it by ensuring that the code in the appcontroller+openfeint is equal to the one in appcontroller