thousands of users does not mean thousands of sales as there can be multiple users per device or multiple device per iOS account with different OF users and alike.
The number of iOS sales is ~100. The number of iOS users is ~4000. That would mean each user would have to have 40 accounts on average.
Is this normal? Or are this lopsided stats telling me something? For example, the game is good but it cost too much? Or does every new game get this level of piracy and it’s just nothing new.
Yep, that’s possible. Anyone else with experience with OpenFeint on iOS? If it is piracy, anyone else who’s used OpenFeint should see similar numbers. Assuming nothing special is going on.
Yep. Being the noob I am, I didn’t anticipate quite that level. To future noob developers – it’s pirated. And in your case, future developer, it will likely be even more lop-sided.